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Developing internal asset and animation-related tools for game content creators within the NBA 2K team for annual release. Working closely with animators and artists to ensure the latest art assets are added/maintained each year.
Worked on the animation editor within EA's internal game engine: Frostbite. Engineered features requested from game teams (Like FIFA, Madden and Battlefield) and enhanced the auto-testing framework for the engine.
During this internship, I worked with the Special Project team in Epic Games Inc. on the Virtual Camera 2.0 system for Unreal Engine 5. I developed new features with the camera modifier and composure system. NDA restricted. Pre-released some features in Unreal Engine 4.26.
During the summer of 2018, I had an internship with EDDA Technology Company located in NJ. I was responsible for creating an AR training simulation software to create dynamic surgery scenarios using Unity3D and Microsoft HoloLens.
The image to the right is the official image of the simulation software. All the HoloLens are connected via network, and all the 3D models are shared synchronously among devices. Medical students will use their fingers to represent the passing pins to reach the imaginary lesions. I created a module that can dynamically generate different surgery scenarios with randomized parameters.
Besides, I developed the UI systems based on the hand gestures for all extant AR projects with HoloLens to make them keyboard free experience. To make all the hand gestures synchronized among devices, I spent plenty of time working with the network feature of Unity3D.