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Zhisheng Xu

Zhisheng XuZhisheng XuZhisheng Xu

Zhisheng Xu

Zhisheng XuZhisheng XuZhisheng Xu
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Game Projects

Multiplayer passthrough AR with Unreal 4

Transformational Demining Game with Unreal 4 and AWS

Arcade Wizard Battle game with Leap Motion

  • Using Vive, ZED camera and Leap Motion to create a pass through AR experience
  • Made with customized Unreal 4.21
  • Multi-player mode through Internet


Project website here

Arcade Wizard Battle game with Leap Motion

Transformational Demining Game with Unreal 4 and AWS

Arcade Wizard Battle game with Leap Motion

  • One week project with five people
  • Superfast prototyping  within two days
  • Arcade-style battle game played by two players
  • Developed with Leap Motion and Unity3D

More info here

Transformational Demining Game with Unreal 4 and AWS

Transformational Demining Game with Unreal 4 and AWS

Transformational Demining Game with Unreal 4 and AWS

  • A multiplayer game where two players work together to clear landmines with robots
  • Made with Unreal 4.25 and deployed its dedicated server onto Amazon Web Service



Find out more

Co-op VR Game with Makey-Makey and Oculus

Co-op VR Game with Makey-Makey and Oculus

Transformational Demining Game with Unreal 4 and AWS

  • A two players Co-op game set in the deep ocean.
  • Each players has a screen with diverse information.
  • Requires intensive communication between players.

See more here

Virtual Camera System For Unreal Engine 5

Co-op VR Game with Makey-Makey and Oculus

Virtual Camera System For Unreal Engine 5

  • An internship project with Epic Games working on Virtual Camera system for UE5.
  • NDA restricted. Pre-released some features in UE 4.26. 



Offical Doc here

Hobby Projects

Co-op VR Game with Makey-Makey and Oculus

Virtual Camera System For Unreal Engine 5

I also have some other projects that I do for fun with my buddies. Check them out.



~~\  >_<   / ~~


See more here

computer graphics projects

This is an SDL game project created for my undergraduate game class. It was a group project with ten students and I was responsible for coding the boss logic and creating wrapper functions to replace the SDL default rendering functions with OpenGL rendering methods so that we could render 3D objects into our 2D game.


 The project's source code and the detailed documentation is here.

This OpenGL project mainly focuses on the creation of random mazes and the solution to find the exit. It mimics the classic screen saver called Maze from Windows98. I implement the right hand rule to solve the maze. 


For a detailed description on the project and its source code, they are here.

My simple version of the famous Temple Run game with OpenGL. In this video I will talk about how I create an "infinite" terrain with a limited number of planes and how I implement a primitive but effective collision detection. 


For a detailed description of the project and the source code of the project, they are here.

This OpenGL project is focusing on the application of a simple lighting model to enable basic lighting effect on 3D objects. You can dynamically change the positions of both the light source's and camera's. The highlighted part and 3D objects' shadows will be updated accordingly.


 The source code of the project is here.

This is an Unity3D game project I created within a game development group called pittGame4Health.


The SDK we were using for this project is called Wrld. https://www.wrld3d.com


My main responsibilities in this group project were to create smooth camera animation and the dynamic spawn of the portal objects when users were  close to certain buildings. Only my work is shown and no download link can be provided because of non-disclosure agreement I signed with Pitt.

Copyright © 2023 Zhisheng Xu - All Rights Reserved.

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Some videos use loyalty free music from Bensound.